Global Sports: Tricks And Math Of Card Counting Revealed

Friday, December 21, 2012

Tricks And Math Of Card Counting Revealed

By Jeremy Ivan Wolanski


The first card counting system ever invented was the hi-lo count. It was developed by the father of card counting Edward Thorpe. The method is still one of the most popular counts and is used by a number of well known players. The hi-lo count is balanced. Balanced counts require an additional process of calculating a true count from the running count. You must estimate the discards and do long division while playing. This increases the effort needed to play and therefore increases the complexity. Advanced Hi-Lo has shifts to basic strategy at certain key values that you must remember. Some also have betting ramp based on the running count so that you wager more with higher counts. Memorizing these tables also makes this system complicated to use in practice. For all of these counts, estimates and math must be done while playing at a table with casino noise and people. Hi-Lo may not be the optimal choice for a novice.

Hi-Opt I count is a more complex version. Created by Charles Einstein in 1968, the Hi-Opt I is sometimes known as the Einstein count. Here, the two and ace cards have no value. In addition the aces must be counted separately in a side count. The addition of another count makes Hi-Opt I an advanced card counting system.

The easiest count is the Wizard Ace Five card counting system. The five and ace are the only cards counted. The ace is best card for a player due to a natural blackjack, while the five helps the house. The five card is minus one point while the ace is plus one point, and this is the entire running count. The betting ramp is very steep. You will be required to make big wagers. This is necessary to take advantage of the odds. But the profit is very small since the system offers very little advantage. You are not going to break the bank with this count. The only use for it is to garner comps from the comps.

The KO count is a good beginning count. It is an unbalanced count. In order to achieve simplicity will playing, some edge is lost over the hi-lo count. The KO count is easier than hi-lo because there is no conversion of the running count into the true count. There is no discard estimation or long division. Instead, all you need to do is keep the running count. The count doesn't begin at zero, but in the negative and exactly where depends on the numbers of decks being used. The simplest version of the KO count calls for just two wagers. However, it is possible to increase your winnings by employing a betting ramp.

The Red Seven is good option for someone new to card counting. It gets its name from the fact that red seven cards are minus one in value while black sevens have zero value. The count is not balanced, and needs no true count conversion, meaning less effort at the table. The initial running count is dependent on the number of decks used. The pivot point is zero regardless of decks used.




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